![]() This is understandable- Sprite_Base was removed in RMMZ, and sprites use the Sprite.prototype directly instead. Where to begin? For me, it was adding four plug-ins to my existing project:Īfter setting the plug-ins accordingly and configuring my tool map, I play-test the project and the following error immediately occurs: Still, I am presenting my findings to the hive, with hopes that minds greater than mine might be able to contribute their two centavos and set me on the right path. I've also tried them and then changed maps. I've tried: and And even replaced the 0 with 1 for all 4 ways.It turned out better than I anticipated, but success is many lines of code away. I'm trying to use Yanfly's Class Core to have my character image change based on what Class she is and nothing is working. So, I sat down this morning to see what I could do to integrate the two. (Chrono Engine also contains the option to use a combat system similar to the SNES game it derives its name from but for my project, I am only interested in the ABS aspect of the plug-in.)Īs many of you probably know the plug-in doesn't work out of the box with RMMZ, which means it doesn't work with the RMMV project that I am working on that uses the RMMZ core files (including updated NWJS and Pixi.js). MOG_ChronoEngine is a beautiful mess- close to 12,000 lines of almost asymmetrical code that come together to form quite a powerful Action Battle System to replace RPG Maker's built-in and bromidic turn-based framework. ![]()
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